Episode 10:

L-Ooze Rock Ahead


Episode 11:

Tunneling to Trust

The party resumes their exploration of the cavernous tunnels beneath Beggar’s Bay. They eventually come upon a much older tunnel section that leads to a collapsed entrance to a cavern. Next to a long-dead corpse, they find a chest that contains a collection of coins and gems, some bone dolls, and bone dice before discovering a secret compartment in the chest holding a leather workman’s glove, a set of dice, and a dark red crystal.

Pushing onwards they discover a large cavern with a small murky pool of water in the center. As Rayna tossed a stone into the pool of water, the party was plunged into darkness and beset by a pair of horrific flying squid-like creatures. Only Shoal with their blindsense was able to sense a larger threat approaching from outside the darkness, a large Grick which Reuben confronted.

Afterward, they find the fortress tunnel of which Veo spoke. Retracing their steps back through the tunnels they climb back up into the storeroom of the Still Tide Alehouse. Veo arrives and pays them their earnings for a job well done. Veo mentions to the group that they ought to be more careful about where they stay and how they guard their identities because they are now wanted by the powers that be.

As the party exits the Alehouse, Ana is stopped by a Doll bounty hunter named Freya Reade who appears to know of her life prior to the campaign. She says that she is here hunting a deadbeat Rooster Stuffkin named Octure Plume who is indebted to something she refers to as “The KillRing”. She tells Ana how to find her if she hears anything.

On their way out of the slums, Rayna distributes some of her recent earnings to the poor and homeless she sees sleeping outside as they make their way out of the district. While the party passes along the gravel roads that lead around The Estate to downtown, Reuben and Rayna are seemingly recognized by a trio of well-armed Toy Knights that pass by. They asked Shoal to identify themselves; curious to see if they complete the trio that they know to have killed someone important to them. When Shoal refuses, the knights draw their weapons...